Someday v0.03
By Jojogape

WARNING: THERE ARE FLASHING LIGHTS AT SOME POINTS. IF YOU THINK YOU MAY BE SENSIBLE TO THESE, FOR YOUR OWN SAFETY, PLEASE REFRAIN FROM PLAYING.

You are free to use all content in this game as you want, though credit is appreciated.

Update Log (contains spoilers):

~0.03~

- Many sub-locations are now available
- Hexagons are now slower, but now nothing will stop them from getting you
- Random power cuts may occur in Itsuki's apartment, preventing you from saving. These should disappear by dreaming again
- Blue menu scheme visibility issues fixed, two new menu schemes added
- Save menu theme now changes according to the menu scheme
- Second playground in school is now accessible
- Fixed music transition at the tree path
- 3 new effects, making a total of 19 at the moment
- Drink shops added; these drinks increase Itsuki's health in 1 HP
- Feats implemented: you can get these by accessing certain areas or triggering events
- Orange path in the purple polka-dot world is temporarily inaccessible to prevent dead ends
- Fixed behavior of some effects in the glitch world
- Event programming optimized in some areas to prevent lagging
- Fixed glitch in the wake up code
- Fixed general glitch occurring when entering a door and using the Clockworker effect at the same time
- Fixed glitch occurring when breaking a box and then pressing 9 to wake up

~0.02~

- Fixed passability bugs at the school
- Many sub-locations are now available
- Brightness reduced globally
- Graphics upgraded in some areas
- New event added
- Several deeper locations are now accessible
- 6 new effects, making a total of 16 at the moment
	 These include a return to nexus effect
	 Unlike in Yume Nikki it activates by pressing 1
- Instructions added
- Doodle and TV effects relocated
- Added several NPCs in some worlds
- Checkpoint system implemented - interacting with a checkpoint will bring you back to it when you are catched by a chaser unless you wake up
- Mazes made a bit easier to navigate by popular demand
- Minor music and volume tweaks
- Fixed bug where the main menu would open when it shouldn't during Itsuki's "already awake" animation
- New blue menu scheme available, change menu schemes at the PC world

~0.01~

- New look for Itsuki and all his effects, and a new faceset showing a close-up of his shirt
- First fullscreen event
- 5 new effects, making a total of 10 at the moment
- Internet world and Neon world are now accessible
- NPCs now react to some effects
- Data world is now somewhat easier to navigate
- Alphanumeric world is now smaller, with more landmarks
- PC World can now be "shut down" at any moment using the button in the lower left corner, taking you to the Nexus
- New chasers, unlike the Hexagons they are always active unless you use the TV effect and turn it on
- Hexagons now only turn lunatic with certain effects, not just interacting
- Doodle world is now less monotone
- system2c.png is not needed anymore
- Pressing a key is no longer needed to exit the loading screen
- Ads may appear at the Internet world


Please note that some teleports are temporary and their destinations will be changed as the game is developed.

Thanks for their contributions:
Unbekannt - Music, graphics
Lautenor - Music
Rindre - Music
Yume Nikki Espaa, MHD DevChannel, Dev Diary, Tumblr, deviantART - Help and support
Rindre, Unbekannt, Fran - Betatesting

Special thanks to Kikiyama for making Yume Nikki